Jul 21, 2006, 09:17 AM // 09:17
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#1
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Ascalonian Squire
Join Date: May 2006
Guild: shadows of sorrows
Profession: R/Me
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Something Fishy about the new classes
For some reason the Paragons remind me of warriors...
using verbal chants and shouts that can boost the fighting abilities of those nearbye
And Dervishes remind me of Assasins
capable of striking at multiple targets simultaneously with their wicked scythes. Of course, they're armed with a whirling, spinning attack that's perfect for when in the middle of a bunch of foes.
I wonder.....
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Jul 21, 2006, 09:41 AM // 09:41
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#2
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Frost Gate Guardian
Join Date: Jul 2006
Location: Belgium
Guild: /
Profession: Mo/A
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Yeah, you're absolutley right..
And the look of them, they look just like Ele's and Rt's...
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Jul 21, 2006, 09:47 AM // 09:47
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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I guess ANets getting lazy
Paragons do remind me of warriors, but that doesnt mean there going to have any skills that are close to a warriors. And I dont see how dervishes are like sins, Sins dont have many skills that can hit multiple targets, and if you think of it, a scythe would be able to.
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Jul 21, 2006, 09:52 AM // 09:52
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#4
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Frost Gate Guardian
Join Date: Jan 2006
Location: Near Seattle, Wa.
Guild: Order of the Shining Lion
Profession: N/
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Or you can look at anything crosseyed to pick it apart...
oh noes Paragons wield a spear! gasp, should we pull the Diablo 2's Amazon card and accuse them of taking that too? I mean really...
Just enjoy it and try not to suck the life out of everything.
Funny thing is, we'll probably see you in Ch3 reguardless.
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Jul 21, 2006, 11:17 AM // 11:17
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#5
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: off duty soldiers
Profession: N/Me
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it looks to me like anet anre just combining existing classes into new one
dervish = holy warrrior = w/mo
paragon = ranger attacks (throwing spears) and shouts (warrior) = r/w
theyll probly bring out a n/rt summoner next chapter
but sadly i gottta quit gw so i wont see much of ch3 (1day of preview) or any of ch4
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Jul 21, 2006, 11:25 AM // 11:25
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Location: London, UK
Guild: Powerpuff Boys [PUFF]
Profession: R/
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ANOTHER WAMMO YEAH!
I wanna make a wammo/mo, that'll be awesome
*sigh*
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Jul 21, 2006, 11:54 AM // 11:54
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#7
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Ascalonian Squire
Join Date: Mar 2006
Location: Brazil
Guild: You Is [Bofe]
Profession: W/
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The community did the same thing with Factions, saying that Sins and Rits were just like two other core classes combined with little differences and we all know, after we played with them, that we were wrong.
Why are we commiting the same mistake again?
Assassins had their "Assassins Only Skills", the combos, Ritualists have the Binding Rituals(Wich are VERY different from Nature Rituals from Rangers), Weapon Spells and Ashes Spells. I DOUBT that Paragons and Dervishes won't have their own unique set of skills, btw Dervishes can turn into living Gods how this can be compared to Wammos? Since when Warriors have enough Shouts to rely on then to aid the party on the battlefiled? Just because they are ranged attackers then they are "Ranger slash something"? As far as I remember Warriors are the only core class that the main attack is melee, and the Assassin is the second melee fighter from Factions. So, i think Monks, Necros, Mesmers, Eles and Rits are all some kind of "Ranger slash something" class? But now i remember that Rangers have Shout too, so Paragons will be Ranger clones, not "Ranger slash something" clones.
I think you guys should stop complaining about the news classes, they are original, much more than Sins and Rits, and much more than every class of the other MMOs out there. Let's play with them before we say that they are pure crap, shall we?
And after all, they needed to do something about those useless granite slabs. =D
Last edited by Gawayne; Jul 21, 2006 at 11:58 AM // 11:58..
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Jul 21, 2006, 12:16 PM // 12:16
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#8
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Quote:
Originally Posted by Ventius Hozza
ANOTHER WAMMO YEAH!
I wanna make a wammo/mo, that'll be awesome
*sigh*
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Wammomo FTW, eh?
/cheer
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Jul 21, 2006, 12:30 PM // 12:30
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#9
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Ascalonian Squire
Join Date: Feb 2006
Location: USA
Guild: HellHammerHand
Profession: W/E
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I suppose the paragon will be able to boost "others", so not much like a warrior at all. Wars only have a couple of skills that assist the party. The paragon sounds quite cool actually - not so sure about the dervish.
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Jul 21, 2006, 12:44 PM // 12:44
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#10
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Ascalonian Squire
Join Date: Feb 2006
Location: USA
Guild: HellHammerHand
Profession: W/E
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Also - it looks like the dervish are going to have rubbish armor. Relying on spells to protect you with all the strip enchants and interrupts does not sound easy.
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Jul 21, 2006, 01:35 PM // 13:35
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#11
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Ascalonian Squire
Join Date: Jul 2006
Guild: [FTW] For The Winz!
Profession: W/Mo
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You watch both of these classes will get hate thoughout the first 2 months after realease.... LFG NO DERVISHES!!
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Jul 21, 2006, 01:35 PM // 13:35
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#12
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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Dervish = multitarget attacking warrior relying on protection enchantments to survive...
They made Hundred blades/mending whammo a character class? :/
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Jul 21, 2006, 01:43 PM // 13:43
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#13
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Ascalonian Squire
Join Date: Feb 2006
Location: USA
Guild: HellHammerHand
Profession: W/E
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It's just like with any new class - especially melee. All the Leeroy's are going to try them out and won't understand how to play them initially. Since they're melee they'll be aggroing everything in sight and dying repeatedly. Then after a while they'll figure out how to play the class and all is well.
It's like the Assassin class - I've played with more bad sins than good, but I know a few players who can do wonders with the sin and make a good part of a full PVE team. As far as PVP - no clue.
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Jul 21, 2006, 02:14 PM // 14:14
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#14
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Pre-Searing Cadet
Join Date: Apr 2006
Location: Netherlands
Guild: Rurik drops the [sOap]
Profession: Mo/E
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Quote:
Originally Posted by Gawayne
The community did the same thing with Factions, saying that Sins and Rits were just like two other core classes combined with little differences and we all know, after we played with them, that we were wrong.
Why are we commiting the same mistake again?
Assassins had their "Assassins Only Skills", the combos, Ritualists have the Binding Rituals(Wich are VERY different from Nature Rituals from Rangers), Weapon Spells and Ashes Spells. I DOUBT that Paragons and Dervishes won't have their own unique set of skills, btw Dervishes can turn into living Gods how this can be compared to Wammos? Since when Warriors have enough Shouts to rely on then to aid the party on the battlefiled? Just because they are ranged attackers then they are "Ranger slash something"? As far as I remember Warriors are the only core class that the main attack is melee, and the Assassin is the second melee fighter from Factions. So, i think Monks, Necros, Mesmers, Eles and Rits are all some kind of "Ranger slash something" class? But now i remember that Rangers have Shout too, so Paragons will be Ranger clones, not "Ranger slash something" clones.
I think you guys should stop complaining about the news classes, they are original, much more than Sins and Rits, and much more than every class of the other MMOs out there. Let's play with them before we say that they are pure crap, shall we?
And after all, they needed to do something about those useless granite slabs. =D
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I totally agree on this one, my guild consists of purely PvE lovers and they were not keen on the Ritualist and the Assassin in the beginning of factions. After a few weeks (or months) my guildleader went to get FoW armor for a Ritualist and 1 of my guild is still trying to get FoW armor for her Assassin. We should not go ahead of ourselves and start complaining about the new classes before we've even seen what they might be capable of. I personally like the looks of the Dervish very much. I'll be sure to take him through the game just to see what he can do.
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Jul 21, 2006, 02:23 PM // 14:23
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#15
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Frost Gate Guardian
Join Date: Feb 2006
Location: Houston, Texas
Guild: Arcane Nexus (ANX)
Profession: R/Me
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Quote:
Originally Posted by pixel.summoner
Or you can look at anything crosseyed to pick it apart...
oh noes Paragons wield a spear! gasp, should we pull the Diablo 2's Amazon card and accuse them of taking that too? I mean really...
Just enjoy it and try not to suck the life out of everything.
Funny thing is, we'll probably see you in Ch3 reguardless.
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Three cheers for you!! Well said and I could not agree more. All the negativity..geeez!
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Jul 21, 2006, 03:10 PM // 15:10
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#16
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Frost Gate Guardian
Join Date: Aug 2005
Location: Minnesota
Guild: Well if you're bored, then you're boring!
Profession: R/
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Quote:
Originally Posted by S0larius
Also - it looks like the dervish are going to have rubbish armor. Relying on spells to protect you with all the strip enchants and interrupts does not sound easy.
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Who said they would be enchantments?
Ever try to remove a Weapon Spell from a Warrior that a Ritualist has cast? Want to know why you can't?
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Jul 21, 2006, 03:37 PM // 15:37
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#17
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Academy Page
Join Date: Mar 2006
Profession: Me/
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That's not fishy... This seems well thought for pleasing everyone.
The dervish seems to be just what Wa/mo Pve players waited. Sort of warrior who can fight multiple foes at one time... A dream for missions like vizuna square ...
I see the parangon more for PvP players. This is the character the team leader should take because he must have a global vision of the fight to know what shout to use at the right time = a PvP team leader's job.
But I think the dervish will be useful in HA, where AoE damage are always welcome and the parangon will be useful in PvE because, if well played, all classes are useful in PvE (even the sin and the mesmer).
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Jul 21, 2006, 06:29 PM // 18:29
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#18
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Academy Page
Join Date: Feb 2006
Location: Houston, TX
Guild: Arcane Nexus
Profession: N/R
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Guys, the games not even out yet! Can we wait til then to start complaining?! And to all of you saying that the dervish was like an assassin, HOW? Last time I checked, an assassin couldn't strike multiple targets or turn into a god. Just my two cents.
*puts on anti-flame armor and stands her ground*
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Jul 21, 2006, 06:54 PM // 18:54
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Ireland
Profession: N/Me
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Leaders in PvP arena's calls are going to consist more of 'Get the Paragon first' instead of our current favorite 'Get the Monk first'. A P/Mo should be an excellent class for PvPers and PvEers. I would see the Dervisher paired with a sin instead of a warrior, but not sure if that would be secondary or primary. Cant wait fr Friday to try them out, and I think they will be very orginal classes which will be able to fill roles which seemed designed for them. Maybe the designers went, What roles are needed filling in an eight player party which the current classes cannot fill? I think this is the perfect way to design classes and maybe, if they used it, we will see good orginal professions coming out in chp 4 aswell.
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Jul 21, 2006, 07:18 PM // 19:18
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#20
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Wilds Pathfinder
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We don't even know the skills yet, therefore no conclusions can be drawn.
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